Using the Blood & Plunder Board Generator

This post is showing my Blood & Plunder Board Generator in use.

To start, I created my deck of 3 red face cards, 3 red number cards, and 4 black cards.
Then I split the board into 20 squares in a 5x4 grid.
I used tape measures to begin to show the grid that I created to lay down each card.


For this post, I wanted to auto-include a road. I rolled a 5 and added an L-shaped road.


Next, I flipped the cards face up and rolled a die for each red card.

A 10 on a red face is a large structure while a 2 on a red face is man-made cover.

My road originally interfered with the next result, an 8 on a red number, which is natural cover. I turned my road to the opposite side so it would cross into an empty space and carried on.

My next three results were a building (though I accidentally treated it has man-made hard cover), natural cover, and natural hard cover.

The top of the board has been generated. Now we will repeat the process for the bottom.

These rolls were natural rough & no cover, natural rough & no cover, and a large structure.


These rolls resulted in natural rough & no cover, a structure, and man-made hard cover.


The generated board before our adjustment calculations.

S
+3
C
+2

C
+2


HC
+3

C
+2
HC
+3
R/N
-1

S
+3
R/N
-1


R/N
-1
S
+3
HC
+3

Top: 15
Bottom: 6
Left: 6
Right: 9

Our board heavily favored the top over the bottom, so I made the following adjustments:

S
+3
C
+2
 
C
+2


HC
+3

C
+2
HC
+3
R/N
-1
S
+3
   S   
+3
R/N
-1

R/C
+1
***
***
S
+3
HC
+3
R/C
+1
Top: 15
Bottom: 12
Left: 11
Right: 10

Usually, I add some single trees in some of the empty spaces, but I was left with only two to spare after making board adjustments.



There we have a finished board! Thanks for joining me on the journey and let me know if you have tried this method to create boards yourself.


Note: Since we had a road on the board all of the buildings auto-oriented towards to the road, but without a road we would have had to roll for the direction of the main doorway.

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